
Myths continue to hold an important part in the Irish Culture. The stories of heroes and gods, courage and strength, of this world and the next continue to run through the fabric of storytelling. These myths have been repeated and reimagined through the centuries, but though some elements may be altered, depending on who tells the tale or when it was recorded, the basic tenets remain the same. To begin with, the ancient Irish myths are divided into four sections or chapters, beginning from the early tales when the island was new to those that recount the lives of historical characters and events.

The first of these sections or cycles is the Mythological Cycle. As the name suggests, it is the most fantastical of the cycles. Little historical documentation or evidence remains to bear testament to these tales, and yet, they set the foundation for all those that follow.
This ancient cycle begins just after the Great Flood of the Bible, about 2300 to 2500 BC. It recounts the story of how Ireland was settled. Prominent among these stories are those depicting the Tuatha De Danann, the god-like beings who ruled the land for much of its history, until they were defeated by the human Milesians.

Though there was no written source until the eleventh century, when the Lebor Gabala Erenn or the Book of the Talking or Ireland, chronicled the mythical history of the country, the tales were still well known. The Tuatha De Danann represented the deities worshiped by the pagan Irish, though they were styled as merely god-like or supernatural in the text above, likely due to the shift to Christian beliefs and values that were embraced by the eleventh centuries.
As these values grew, the Tuatha De Danann became more recognizable as the aos sidhe, the people of the mounds or the fairy folk, who had been forced below ground when they were defeated by the Milesians about 1700 BC. Tales of their exploits, however, continued to be told, however, fanciful or exaggerated they may have been.

The transition to the next cycle takes place in the first century AD. Originally referred to as the Red Branch Cycle, the Ulster Cycle moved away from supernatural beings to warriors and their adventures. The Red Branch was the royal house of the King of Ulster, Conchobar Mac Nessa, who ruled Ulaid, which was made up of eastern Ulster and northern Leinster. He was the uncle of Cu Chulainn, a legendary hero and Ulster warrior, who was the main character in the cycle. Many of its tales deal with cattle raids, wars waged among the different ruling houses, or one-on-one combat between its champions. At this point in time, wealth was measured by the amount of cattle one possessed, so it is no surprise that the most famous tale of this cycle is the Tain Bo Cuailnge or the Cattle Raid of Cooley, which was first documented in the Book of Leinster in the12fth century. In this tale, Medb, the warrior queen of Connachta, plots to steal Donn Cúailnge, the sacred bull. With his fellow warriors incapacitated, however, our hero Cu Chulainn must defend against the invasion single-handedly.

While there was less magic in the Ulster Cycle than there had been in the Mythological Cycle, it still continued to exist in the form of supernatural feats of strength and cunning, curses, and magical objects. So it was in the Fenian Cycle which was the third group of stories. Set in the 3rd century AD, it recounts the adventures of Fionn Mac Cumhaill and his band of heroic warriors. It is sometimes referred to as the Ossianic Cycle because many of the latter stories were narrated by Fionn's son, Oisin. The theme in this cycle shifts yet again; this time from the highlighting of the war-like attributes of Red Branch to the more romantic nature of the Fianna with tales like those of Oisin and Niamh, or Diarmuid and Grainne.

The stories in the Fenian Cycle recount the trials and accomplishments of the heroes of the Fianna, the nomadic band of hunter warriors led by Fionn Mac Cumhaill. Not copied down until about the 7th or 8th century, the oral tradition was spread much earlier, perhaps by Oisin himself, since he was not only a warrior of the Fianna but also touted to be the greatest poet of Irish mythology.
Animal symbolism played an important part in this cycle, as many were renowned for holding the keys to magic and knowledge. One of the best-known tales from this period is the Salmon of Knowledge, which comes from the Boyhood Deeds of Fionn Mac Cumhaill.

As we slowly move from pre-history to a more documented historical era, we arrive at the last cycle in Irish mythology, known as the Kings Cycle or the Historical Cycle. The stories from this period are said to have begun around 200 AD and run up to the 11th centuries, by some accounts. The cycle is a mixture of historical figures and mythical settings, actual events and extraordinary deeds. Their purpose was to sing the praises of good kings and perhaps highlight the faults of bad ones. These are the stories of the early Kings of Ireland, the tales of wonder and heroism. At that time, the prosperity of the people themselves was tied to the courage and wisdom of their king, so it was important to know what attributes a good king would possess. And so, these tales center around the actions of the kings, for good or for bad.

One recurring theme throughout the cycle is the idea of a geasa being placed upon the ruler. A geasa is a magical vow either forbidding the recipient from doing something or demanding that they do. It could be a blessing or a curse, but either way, breaking it could be dire, and in early Ireland that could mean dishonor, banishment, or even death. So best not to break it. Abiding by it, however, brought good fortune.
In truth, this cycle could best be described as quasi-historical, since little evidence exists concerning many of the characters or the deeds they performed. While it is true that men like Niall of the Nine Hostages and Cormac Mac Airt did exist, some of their deeds and adventures may be strewn with exaggerations and hyperbole. The tales of their exploits were, after all, composed by bards and poets, who drew on myths and narratives to tell their tales. And what a story they told.

Whether historical or simply legendary, that hint of the magical that runs through the earlier cycles continues to appear even here. You recall the Tuatha De Danann from the Mythological Cycle? They may have been forced below ground, but that didn't stop them from making cameo appearances in later cycles. For example, the High King Cormac Mac Airt was said to be so level-headed that Manannan mac Lir, the son of the sea god, gave him the goblet of truth to help him make wise decisions
Throughout the four cycles, from the earliest Mythical Cycle to the Kings Cycle, a consistent movement can be seen, one that mirrors the culture itself. The gods of old transform into the mythical heroes and finally into the legendary kings and saints. As the Irish worldview moved from its pagan roots to Christianity, it brought its tales along with it. For in truth, it was the core values of those early myths that had stood the test of time. Attributes of honesty, bravery, and loyalty. And so, celebrations like Samhain still spoke of the dead, but the emphasis had shifted to their acceptance as saints. The qualities of the goddess Brigid were transferred to St. Brigid of Kildare, and Saint Patrick magically drove the snakes from Ireland. Could it be the old stories haven't changed at all? They've just transformed to reflect the new beliefs of the people who tell them. At their essence, it's the qualities of the early myths that have endured.
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